by Ripley » Sun Nov 22, 2009 5:51 pm
Greetings all !
I've been exploring Blue Mars for a month or two now, learning the ropes and and more recently trying my hand at the development tools. There are worlds of things to learn here, so bear with me.
Basic avatar movement is the first impression a user has upon entering... how easy or hard it might be to navigate. I suspect that the individual user's background comes into play here. My own is largely FPS. Because of that, my expectation upon entering a virtual world or game is that WASD will move my avatar, the camera will follow my movements in 1st or 3rd person and left mouse clicking will allow me to interact with the environment.
The blue cone tends to moves my av when I'm really trying to interact with an object. In the greeting area, for example, when I click on one of the City Boards from a distance, the cone often ends up beneath or behind and unless I click elsewhere to intervene, I walk right into it or behind it. I get stuck on simple objects and have to keep moving my camera behind my av to navigate free.
I know there are people who prefer movement via the arrow keys, mouse clicking on the ground or clickable arrows on the screen. But for me, if social interaction via text messaging in-game is to play a major role, having one hand always on or near the 'home' keys makes it much easier to chat.
My vote: WASD or arrow keys as the default movement, with the camera following - and no cone at all. The user could pan, just as now, but the default view would be in the direction of travel. And a user defined option to use the movement cone. For running, I'd prefer a hot key or even a double click on the forward key.